Can environments be rich, but not complicated?
Atelier for transversal research with experimental art, technology and philosophy
How can we build rich responsive environments for shelter, sociality or play? How do people experience computer- mediated environments that now include not only virtual reality games and experimental theater, but also classrooms, airports and public spaces? In short, how can we create environments that are richer but not more complicated, and how can we create worlds that we would want to live in?